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[1.0] Introduction
[1.1] Game
Subject
[1.2] Game Organization
[2.0] Course of Play
[3.0] Game Equipment
[3.1] Mounting
[3.2] Basing
[3.3] Historical Reasoning
for
Assigning a Units Stats
[3.4] Reading
Unit stats
[3.5] Combat Strength Stats
[3.6] CS Stats for Small Arms
[3.7] Labeling the Units
[3.8] Game Scale
[4.0] Sequence Of Play
[4.1] Sequence Outline
[5.0] Movement
[5.1] Movement Limitations
[5.2] Effects
of Terrain on Movement
[5.3] Friendly Unit Movement
[5.4] Obstacles Effects on Unit Movement
[5.5] Charge Movement
[6.0] Combat
[6.1] Suppression
Level of Unit
[6.2] Combat Strength Unity
[6.3] Which Units Attack
[6.4] Effects of Terrain
[6.5] Combat Results Table
[7.0] Artillery
[7.1] Artillery Bombardment attacks
[7.2] Close Range Artillery \Combat
[7.3] Line of Sight
[7.4] Defense
[7.5] CS Stats for Artillery
[8.0] Demoralization
[8.1] Command Structure of an Army
[8.2] Unit Morale
[8.3] Suppression Level Affects on Command
Structure
[8.4] Morale Test for Brigades
[9.0]
Optional Rules
[9.1] Strategic Movement
[9.2]
Indirect Artillery
[9.3] Command Messaging
[9.4] Heavy Wood Crossing
[9.5] Alternative Game Turn Procedure
[9.6] Dismounted Calvary
[9.7] Horse Artillery
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